
1. Vehicle Deathmatching (VDM)
It is prohibited to use vehicles to intentionally harm or kill other players without a valid in-character reason. Any use of a vehicle as a weapon must be fully justified within the roleplay context. Players are required to roleplay any vehicle-related combat scenarios and may not randomly run over other players without direct interaction or roleplay explanation.
Punishment Escalation Matrix
➣ Warn (staff-issued/x1)
➣ Kick (post-warn/x1)
➣ Jail (40 minutes/x2)
➣ Ban (2 days)
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
2. Deathmatching (DM/RDM)
Killing or engaging in combat with another player without a valid in-character reason or clear roleplay context is prohibited. All hostile actions, including killings, must be initiated as part of an ongoing roleplay scenario, and there must be prior interaction or conflict to justify the violence. Combat should make sense within the story and setting. Engaging in unprovoked or random combat will result in penalties.
Punishment Escalation Matrix
➣ Jail (120 minutes/x1)
➣ Ban (7 days)
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
3. Powergaming (PG)
Players are not permitted to force actions upon other characters without their consent or opportunity to react. Powergaming includes actions that force a specific outcome, such as controlling another player's character's actions or preventing them from responding. Actions must be reasonable within the context of roleplay, and players must allow others the ability to respond to their actions.
This includes Erotic and Gore Roleplay, and failing to obtain the consent from all involved parties in this scenario will be treated as another instance of Powergaming.
Punishment Escalation Matrix
➣ Warn (staff-issued/x2)
➣ Kick (post-warn/x2)
➣ Jail (20 minutes/x4)
➣ Ban (1 day)
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
4. Leaving to Avoid (LTA)
Disconnecting from the server during or immediately before combat/hostile situations, or to avoid roleplay consequences such as death or arrest, is prohibited. Players must remain in the game until all combat and relevant interactions are resolved. Disconnecting to avoid in-game consequences will result in penalties.
Punishment Escalation Matrix
➣ Jail (60 minutes/indefinitely) --> or jail according to the duration of the arrest that was being avoided.
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
5. Exploiting (EXT)
Using game bugs, glitches, or third-party software to gain an unfair advantage is strictly prohibited. Players are required to report any exploits to server administration. Exploiters will face permanent bans from the server upon discovery.
Punishment Escalation Matrix
➣ Ban (Permanent)
NOTE: Violation of this rule will result in a permanent ban with the possibility to appeal.
6. Metagaming (MG)
Using out-of-character (OOC) knowledge to influence in-character (IC) actions is strictly forbidden. Players must only use information their character would reasonably know, and not act based on OOC information. Violations of this rule will result in a warning, followed by escalating penalties for repeated offenses.
Punishment Escalation Matrix
➣ Warn (staff-issued/x3)
➣ Jail (20 minutes/x6)
➣ Ban (1 day)
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
7. Griefing (GFG)
Deliberately disrupting the roleplay experience for other players through non-roleplay actions, such as excessive trolling or intentional interference, is prohibited. This includes any actions that negatively impact other players' ability to roleplay or enjoy the server.
Punishment Escalation Matrix
➣ Ban (Permanent)
NOTE: Violation of this rule will result in a permanent ban with the possibility to appeal.
8. NonRP and Roleplay Immersion (NonRP/RI)
Players are expected to remain in character at all times and maintain roleplay immersion. Any actions that break immersion or are considered unrealistic or out of character will result in penalties. Players must ensure their actions and behavior are consistent with their character’s background, personality, and the established roleplay setting.
Punishment Escalation Matrix
➣ Warn (staff-issued/x3)
➣ Jail (40 minutes/x6)
➣ Ban (1 day)
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
9. New Player Protection (NPP)
Players must not intentionally take advantage of new or inexperienced players. Exploiting a player’s lack of knowledge or experience with the server’s mechanics will result in penalties. All players should help create a fair and balanced environment for newcomers.
Punishment Escalation Matrix
➣ Warn (staff-issued/indefinite)
➣ Jail (10 minutes/indefinite)
NOTE: x'es denote how many times a player can be warned, kicked, jailed, and the duration of ban. If banned, and after the expiry thereof, the punishment escalation matrix starts again from the beginning.
Administrative Authority
All server administration decisions are final. Players are required to comply with staff instructions at all times. If a player disagrees with a staff decision, they must use the appropriate appeal channels. Failure to comply with administrative directives may result in further penalties.
Server Lore and Setting Compliance
Players must adhere to the server’s lore and setting. Characters must be created and behave according to the established world and theme of the server. Roleplaying famous individuals, real-life persons, or characters based on widely recognized figures (e.g., celebrities, politicians, historical figures) is prohibited. Characters must fit organically within the world’s narrative, and players who fail to align their roleplay with the server’s setting may be required to adjust their character.
Reporting Rule Violations
Players are encouraged to report any incidents of rule-breaking. Players are responsible for providing clear and detailed reports of violations through the designated reporting channels. Failure to report or attempting to cover up rule-breaking actions may lead to penalties.